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586 - Sawsbuck

  Type Ability


(1) Chlorophyll
(2) Sap Sipper
(HA) Serene Grace

Evolutions


Deerling
Level 34
Sawsbuck

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak

 
















 

Stats

HP+5ATK+10DEFSPASPDSPEBST+15
8511070607095490

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
48 Megahorn 120 85 10 Priority: 0. Inflicts regular damage.
1 Captivate None 100 20 Priority: 0. Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
1 Camouflage None None 20 Priority: 0. User's type changes according to the terrain.

Terrain
1 Tackle 50 100 30 Priority: 0. Inflicts regular damage.
4 Growl None 100 40 Priority: 0. Lowers the target's Attack by one stage.
7 Sand Attack None 100 15 Priority: 0. Lowers the target's accuracy by one stage.
10 Double Kick 30 100 30 Priority: 0. Hits twice in one turn.
13 Leech Seed None 90 10 Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
16 Feint Attack 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
20 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
23 Synthesis None None 5 Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
26 Jump Kick 100 95 10 Priority: 0. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down.

This move cannot be used while gravity is in effect.
29 Aromatherapy None None 5 Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
32 Seed Bomb 80 100 15 Priority: 0. Inflicts regular damage.
34 Lunge 80 100 15 Priority: 0. Lowers the target's Attack by one stage.
35 Charm None 100 20 Priority: 0. Lowers the target's Attack by two stages.
38 Agility None None 30 Priority: 0. Raises the user's Speed by two stages.
40 Horn Leech 75 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
42 Mega Kick 120 75 5 Priority: 0. Inflicts regular damage.
45 Nature Power None None 20 Priority: 0. Uses another move chosen according to the terrain.
48 Megahorn 120 85 10 Priority: 0. Inflicts regular damage.
51 Double-Edge 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil.
55 Bounce 85 85 5 Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
60 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM15 Hyper Beam 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16 Light Screen None None 30 Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19 Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM22 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM30 Shadow Ball 80 100 10 Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM40 Aerial Ace 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM47 Low Sweep 65 100 20 Priority: 0. Lowers the target's Speed by one stage.
TM49 Echoed Voice 50 100 15 Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM53 Energy Ball 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM67 Retaliate 70 100 5 Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68 Giga Impact 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM73 Thunder Wave None 90 20 Priority: 0. Paralyzes the target.
TM75 Swords Dance None None 20 Priority: 0. Raises the user's Attack by two stages.
TM83 Work Up None None 30 Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM87 Rock Climb 80 95 10 Priority: 0. Has a 20% chance to confuse the target.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM93 Wild Charge 90 100 10 Priority: 0. Inflicts regular damage without recoil.
TM94 Rock Smash 55 100 15 Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1 Cut 50 95 30 Priority: 0. High Critical Ratio
HM4 Strength 85 100 10 Priority: 0. 10% Raise Attack

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Seed Bomb 80 100 15 Priority: 0. Inflicts regular damage.
Tutor Bounce 85 85 5 Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Tutor Last Resort 140 100 5 Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Synthesis None None 5 Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Tutor Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
Tutor Worry Seed None 100 10 Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Encounter Locations

Location     Level Spawn Percent
Dragonspiral Tower Spring, Summer, Autumn Dark Grass (Doubles) 68 10.0
Dragonspiral Tower Spring, Summer, Autumn Dark Grass (Doubles) 69 10.0
Dragonspiral Tower Spring, Summer, Autumn Grass 65 10.0
Dragonspiral Tower Spring, Summer, Autumn Grass 66 10.0
Dragonspiral Tower Winter Dark Grass (Doubles) 68 10.0
Dragonspiral Tower Winter Dark Grass (Doubles) 69 10.0
Dragonspiral Tower Winter Grass 65 10.0
Dragonspiral Tower Winter Grass 66 10.0
Route 7 Spring, Summer, Autumn Dark Grass (Doubles) 38-42 10.0
Route 7 Winter Dark Grass (Doubles) 38-42 10.0