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587 - Emolga

TypeAbility

(1) Static
(2) Motor Drive
(HA) Motor Drive
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP +5
60
ATK
75
DEF
60
SPA +15
90
SPD
60
SPE +2
105
BST +22
450

Wild Hold Items

  • 50%: Cheri Berry
  • 5%: Cheri Berry

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Astonish3510015Priority: 0. Has a 30% chance to make the target flinch.
1CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
1Tail WhipNone10030Priority: 0. Lowers the target's Defense by one stage.
1Thunder Shock4010025Priority: 0. Has a 10% chance to paralyze the target.
4Quick Attack4010020Priority: 1. Inflicts regular damage.
7ChargeNoneNone20Priority: 0. Raises the user's Special Defense by one stage. If the user uses an electric move next turn, its power will be doubled.
10Spark6510020Priority: 0. Has a 30% chance to paralyze the target.
13Pursuit4010020Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power.

This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
16Shock Wave60None20Priority: 0. Ignores accuracy and evasion modifiers.
19Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
22Nuzzle2010020Priority: 0. Has a 100% chance to paralyze the target.
26Electro BallNone10010Priority: 0. The greater the user's Speed compared to the target's, the higher power this move has, to a maximum of 150.

User's Speed | Power
-------------------------------- | ----:
Up to 2× the target's Speed | 60
Up to 3× the target's Speed | 80
Up to 4× the target's Speed | 120
More than 4× the target's Speed | 150
30Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
34AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
38Dual Wingbeat409010Priority: 0. Inflicts regular damage.
42TickleNone10020Priority: 0. Lowers the target's Attack and Defense by one stage.
45TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
48Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
51Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
54Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
58Discharge8010015Priority: 0. Has a 30% chance to paralyze the target.
62Baton PassNoneNone40Priority: 0. User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.

The following move effects are passed:

* aqua ring
* both the user's and target's effect of block, mean look, and spider web
* the curse effect of curse
* embargo
* focus energy or an activated lansat berry
* gastro acid
* ingrain
* being sapped by leech seed
* being targeted by lock on or mind reader
* magnet rise
* perish song's counter
* power trick
* substitute; the doll's HP is unchanged

The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
66Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM60QuashNone10015Priority: 0. Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM72Volt Switch7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM85Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
HM1Cut509530Priority: 0. High Critical Ratio

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.

Encounter Locations

Location     Level Spawn Percent
Abundant Shrine Shaking Grass   42-46 5.0
Dragonspiral Tower Spring, Summer, Autumn Shaking Grass 65 10.0
Dragonspiral Tower Winter Shaking Grass 65 10.0
Lostlorn Forest Shaking Grass   27-30 10.0
Route 11 Shaking Grass   48-52 10.0
Route 12 Shaking Grass   44-46 10.0
Route 13 Shaking Grass   42-45 10.0
Route 14 Shaking Grass   42-46 10.0
Route 15 Shaking Grass   65 10.0
Route 16 Shaking Grass   27-30 10.0
Route 22 Shaking Grass   54-58 10.0
Route 23 Shaking Grass   59-62 15.0
Route 5 Shaking Grass   27-30 15.0
Route 6 Spring, Summer, Autumn Shaking Grass 32-36 10.0
Route 6 Winter Shaking Grass 32-36 10.0
Route 9 Shaking Grass   53-56 20.0
Village Bridge Shaking Grass   47-49 10.0