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588 - Karrablast

TypeAbility
(1) No Guard
(2) Swarm
(HA) Shed Skin
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Karrablast
Level up with pokemon with Shelmet in party or Use Metal Coat
Escavalier

Stats

HP
50
ATK
75
DEF
45
SPA
40
SPD
45
SPE
60
BST
315

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Horn Attack6510025Priority: 0. Inflicts regular damage.
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Peck3510035Priority: 0. Inflicts regular damage.
4EndureNoneNone10Priority: 4. The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
7CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
10FlailNone10015Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
13Pursuit4010020Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power.

This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
16Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
20Acid Spray4010020Priority: 0. Lowers the target's Special Defense by two stages.
24Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
28Feint Attack60None20Priority: 0. Ignores accuracy and evasion modifiers.
32Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
36Fury Cutter309520Priority: 0. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
40Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
40Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
44Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
48Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
52Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
56Megahorn1208510Priority: 0. Inflicts regular damage.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM76Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM84Poison Jab8010010Priority: 0. Has a 30% chance to poison the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1Cut509530Priority: 0. High Critical Ratio

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Knock Off6510020Priority: 0. Target loses its held item.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Route 11 Dark Grass (Doubles)   50-52 20.0
Route 11 Grass   49-51 20.0
Route 6 Spring, Summer, Autumn Dark Grass (Doubles) 32-36 10.0
Route 6 Spring, Summer, Autumn Grass 32-36 10.0
Route 6 Winter Dark Grass (Doubles) 32-36 10.0
Route 6 Winter Grass 32-36 10.0
Route 8, Moor of Icirrus Swamps   63 10.0
Route 8, Moor of Icirrus Swamps   64 5.0