596 - Galvantula
Type | Ability | |
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(1) Compoundeyes (2) Unnerve (HA) Swarm |
Evolutions
![]() Joltik | Level 39 | ![]() Galvantula |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK+15 | DEF | SPA+6 | SPD | SPE | BST+21 |
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70 | 92 | 60 | 103 | 60 | 108 | 493 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Fury Cutter | 30 | 95 | 20 | ![]() |
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Priority: 0. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. |
1 | Absorb | 35 | 100 | 25 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
1 | Infestation | 20 | 100 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
1 | Spider Web | None | None | 10 | ![]() |
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Priority: 0. The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass. |
1 | Poison Sting | 30 | 100 | 20 | ![]() |
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Priority: 0. Has a 30% chance to poison the target. |
4 | Camouflage | None | None | 20 | ![]() |
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Priority: 0. User's type changes according to the terrain. Terrain |
7 | Screech | None | 85 | 40 | ![]() |
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Priority: 0. Lowers the target's Defense by two stages. |
10 | Nuzzle | 20 | 100 | 20 | ![]() |
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Priority: 0. Has a 100% chance to paralyze the target. |
13 | Pursuit | 40 | 100 | 20 | ![]() |
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Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me. |
16 | Pin Missile | 25 | 95 | 20 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
19 | Agility | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Speed by two stages. |
22 | Mega Drain | 65 | 100 | 15 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
25 | Electro Ball | None | 100 | 10 | ![]() |
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Priority: 0. The greater the user's Speed compared to the target's, the higher power this move has, to a maximum of 150. User's Speed |
28 | Electroweb | 55 | 95 | 15 | ![]() |
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Priority: 0. Lowers the target's Speed by one stage. |
31 | Struggle Bug | 50 | 100 | 20 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage. |
34 | Disable | None | 100 | 20 | ![]() |
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Priority: 0. Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. |
37 | Slash | 70 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
37 | Night Slash | 70 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
39 | Spikes | None | None | 20 | ![]() |
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Priority: 0. Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. |
42 | Gastro Acid | None | 100 | 10 | ![]() |
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Priority: 0. The target's ability is disabled as long as it remains on the field. This effect is passed on by baton pass. |
45 | Lunge | 80 | 100 | 15 | ![]() |
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Priority: 0. Lowers the target's Attack by one stage. |
49 | Sucker Punch | 70 | 100 | 5 | ![]() |
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Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist. |
53 | Cross Poison | 90 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to poison the target. |
57 | Discharge | 80 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
61 | Leech Life | 80 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM19 | Giga Drain | 80 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM24 | Thunderbolt | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
TM25 | Thunder | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM41 | Infestation | 20 | 100 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM53 | Energy Ball | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM57 | Charge Beam | 50 | 90 | 15 | ![]() |
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Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM70 | Flash | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's accuracy by one stage. |
TM72 | Volt Switch | 70 | 100 | 20 | ![]() |
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Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. ingrain's effect will end. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM76 | Bug Buzz | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM81 | X-Scissor | 80 | 100 | 10 | ![]() |
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Priority: 0. The user's critical hit rate is boosted one stage when using this move. |
TM84 | Poison Jab | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 30% chance to poison the target. |
TM87 | Rock Climb | 80 | 95 | 10 | ![]() |
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Priority: 0. Has a 20% chance to confuse the target. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM93 | Wild Charge | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage without recoil. |
HM1 | Cut | 50 | 95 | 30 | ![]() |
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Priority: 0. High Critical Ratio |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Bug Bite | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
Tutor | Signal Beam | 75 | 100 | 15 | ![]() |
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Priority: 0. Has a 10% chance to confuse the target. |
Tutor | Bounce | 85 | 85 | 5 | ![]() |
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Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. |
Tutor | Magnet Rise | None | None | 10 | ![]() |
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Priority: 0. For five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass. |
Tutor | Electroweb | 55 | 95 | 15 | ![]() |
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Priority: 0. Lowers the target's Speed by one stage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Giga Drain | 80 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
Tutor | Gastro Acid | None | 100 | 10 | ![]() |
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Priority: 0. The target's ability is disabled as long as it remains on the field. This effect is passed on by baton pass. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | |
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Route 18 | Hidden Grotto | ?? | 0.5 |