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603 - Eelektrik

TypeAbility
(1) Levitate
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Tynamo
Level 30
Eelektrik
Use Thunderstone
Eelektross

Stats

HP
65
ATK
85
DEF
70
SPA
75
SPD
70
SPE
40
BST
405

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Magnet RiseNoneNone10Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
1Nuzzle2010020Priority: 0. Has a 100% chance to paralyze the target.
1Spark6510020Priority: 0. Has a 30% chance to paralyze the target.
1Tackle5010030Priority: 0. Inflicts regular damage.
9Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
19Acid3510030Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
30Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
32Spark6510020Priority: 0. Has a 30% chance to paralyze the target.
34Draining Kiss7010010Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
36Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
38Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
40Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
42Acid Spray4010020Priority: 0. Lowers the target's Special Defense by two stages.
45Discharge8010015Priority: 0. Has a 30% chance to paralyze the target.
48Psychic Fangs8510010Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
52CoilNoneNone20Priority: 0. Raises the user's Attack, Defense, and accuracy by one stage each.
56Leech Life8010010Priority: 0. Drains half the damage inflicted to heal the user.
60Zap Cannon120505Priority: 0. Has a 100% chance to paralyze the target.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM72Volt Switch7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Magnet RiseNoneNone10Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Super FangNone9010Priority: 0. Inflicts typeless damage equal to half the target's remaining HP.

Pre-Evolution Moves

Species Method Move
Tynamo Lvl 1 Shock Wave

Encounter Locations

Location     Level Spawn Percent
Seaside Cave Lower Floor Cave 46 10.0