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615 - Cryogonal

TypeAbility
(1) Levitate
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP +10
80
ATK
50
DEF +20
50
SPA
95
SPD
135
SPE
105
BST +30
515

Wild Hold Items

  • 5%: NeverMeltIce

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Ice Shard4010020Priority: 1. Inflicts regular damage.
1Triple Axel309010Priority: 0. Successive Hits Power is 10
4Confuse RayNone10010Priority: 0. Confuses the target.
8Rapid Spin5010040Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
15Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
20HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
20MistNoneNone30Priority: 0. Pokémon on the user's side of the field are immune to stat-lowering effects for five turns. Defog used by an opponent will end this effect.
24Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
28Aurora Beam7510020Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
32Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
32Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
36Frost Breath509010Priority: 0. Always scores a critical hit.
40Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
40ReflectNoneNone20Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
44RecoverNoneNone10Priority: 0. Heals the user for half its max HP.
48Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
52Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
56Solar Beam12010010Priority: 0. User charges for one turn before attacking.
60Sheer ColdNone305Priority: 0. Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.

Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting.

The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM33ReflectNoneNone20Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM64Explosion2501005Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM79Frost Breath509010Priority: 0. Always scores a critical hit.
TM84Poison Jab8010010Priority: 0. Has a 30% chance to poison the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Knock Off6510020Priority: 0. Target loses its held item.
Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Giants Chasm Entrance Cave Cave 53-56 5.0
Giants Chasm Kyurems Cave Cave 53-56 5.0
Twist Mountain Ice Room Cave 68 20.0
Twist Mountain Ice Room Cave 69 20.0