626 - Bouffalant
Type | Ability | |
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(1) Reckless (2) Sap Sipper (HA) Soundproof |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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95 | 110 | 95 | 40 | 95 | 55 | 490 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Zen Headbutt | 80 | 90 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
1 | Smart Strike | 70 | None | 10 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
1 | Pursuit | 40 | 100 | 20 | ![]() |
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Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me. |
1 | Leer | None | 100 | 30 | ![]() |
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Priority: 0. Lowers the target's Defense by one stage. |
1 | Tackle | 50 | 100 | 30 | ![]() |
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Priority: 0. Inflicts regular damage. |
5 | Focus Energy | None | None | 20 | ![]() |
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Priority: 0. User's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail. This effect is passed on by baton pass. |
10 | Fury Attack | 15 | 85 | 20 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
15 | Revenge | 60 | 100 | 10 | ![]() |
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Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user. |
20 | Scary Face | None | 100 | 10 | ![]() |
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Priority: 0. Lowers the target's Speed by two stages. |
25 | Horn Attack | 65 | 100 | 25 | ![]() |
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Priority: 0. Inflicts regular damage. |
30 | Reversal | None | 100 | 15 | ![]() |
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Priority: 0. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP |
34 | Endeavor | None | 100 | 5 | ![]() |
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Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
38 | Body Slam | 85 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
40 | Flame Charge | 60 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Speed by one stage. |
44 | Head Charge | 120 | 100 | 15 | ![]() |
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Priority: 0. User takes 1/4 the damage it inflicts in recoil. |
48 | Close Combat | 120 | 100 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Defense and Special Defense by one stage each. |
52 | Megahorn | 120 | 85 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
56 | Mega Kick | 120 | 75 | 5 | ![]() |
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Priority: 0. Inflicts regular damage. |
60 | Outrage | 120 | 100 | 10 | ![]() |
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Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. |
64 | Cotton Guard | None | None | 10 | ![]() |
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Priority: 0. Raises the user's Defense by three stages. |
68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
72 | Headlong Rush | 120 | 90 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Defense and Special Defense by one stage each. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM12 | Taunt | None | 100 | 20 | ![]() |
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Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM26 | Earthquake | 100 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dig, this move will hit with double power. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM39 | Rock Tomb | 60 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM40 | Aerial Ace | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM71 | Stone Edge | 100 | 80 | 5 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
TM75 | Swords Dance | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Attack by two stages. |
TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM84 | Poison Jab | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 30% chance to poison the target. |
TM87 | Rock Climb | 80 | 95 | 10 | ![]() |
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Priority: 0. Has a 20% chance to confuse the target. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM93 | Wild Charge | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage without recoil. |
TM94 | Rock Smash | 55 | 100 | 15 | ![]() |
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Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist |
HM1 | Cut | 50 | 95 | 30 | ![]() |
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Priority: 0. High Critical Ratio |
HM3 | Surf | 90 | 100 | 15 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. |
HM4 | Strength | 85 | 100 | 10 | ![]() |
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Priority: 0. 10% Raise Attack |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Iron Head | 80 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
Tutor | Uproar | 90 | 100 | 10 | ![]() |
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Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move. |
Tutor | Superpower | 120 | 100 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each. |
Tutor | Zen Headbutt | 80 | 90 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Endeavor | None | 100 | 5 | ![]() |
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Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
Tutor | Outrage | 120 | 100 | 10 | ![]() |
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Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | |
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Route 23 | Dark Grass (Doubles) | 59-62 | 20.0 |
Route 23 | Grass | 58-61 | 20.0 |
Route 5 | Dark Grass (Doubles) | 27-30 | 5.0 |
Route 5 | Grass | 27-29 | 5.0 |