631 - Heatmor
Type | Ability | |
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(1) Mold Breaker (2) Flash Fire (HA) White Smoke |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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85 | 97 | 66 | 105 | 66 | 65 | 484 |
Wild Hold Items
- 1%: Flame Orb
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Raging Fury | 95 | 100 | 10 | ![]() |
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Priority: 0. Confuses user when subsides (like Outrage) |
1 | Lick | 30 | 100 | 25 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
1 | Tackle | 50 | 100 | 30 | ![]() |
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Priority: 0. Inflicts regular damage. |
5 | Fury Swipes | 18 | 80 | 15 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
11 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
14 | Bug Bite | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
17 | Tickle | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Attack and Defense by one stage. |
20 | Stockpile | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not. |
20 | Spit Up | None | 100 | 10 | ![]() |
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Priority: 0. Power is equal to 100 times the amount of energy stored by stockpile. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by mirror move. |
20 | Swallow | None | None | 10 | ![]() |
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Priority: 0. Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail. |
25 | Slash | 70 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
25 | Night Slash | 70 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
28 | Curse | None | None | 10 | ![]() |
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Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move. |
32 | Scorching Sands | 70 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
36 | Flame Burst | 70 | 100 | 15 | ![]() |
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Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP. |
40 | Hone Claws | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Attack and accuracy by one stage. |
44 | Amnesia | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Special Defense by two stages. |
47 | Cross Chop | 100 | 80 | 5 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
50 | Fire Spin | 35 | 85 | 15 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. |
54 | Inferno | 100 | 65 | 5 | ![]() |
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Priority: 0. Has a 100% chance to burn the target. |
58 | Fire Lash | 80 | 100 | 15 | ![]() |
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Priority: 0. Lowers the target's Defense by one stage. |
62 | Flare Blitz | 120 | 100 | 15 | ![]() |
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Priority: 0. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw. |
66 | Sucker Punch | 70 | 100 | 5 | ![]() |
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Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist. |
70 | Superpower | 120 | 100 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM1 | Hone Claws | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Attack and accuracy by one stage. |
TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM12 | Taunt | None | 100 | 20 | ![]() |
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Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM19 | Giga Drain | 80 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM22 | Solar Beam | 120 | 100 | 10 | ![]() |
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Priority: 0. User charges for one turn before attacking. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM28 | Dig | 80 | 100 | 10 | ![]() |
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Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
TM35 | Flamethrower | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM38 | Fire Blast | 110 | 85 | 5 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM39 | Rock Tomb | 60 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM40 | Aerial Ace | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Attack by one stage. |
TM47 | Low Sweep | 65 | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Speed by one stage. |
TM50 | Overheat | 130 | 90 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages. |
TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM59 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM61 | Will-O-Wisp | None | 85 | 15 | ![]() |
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Priority: 0. Burns the target. |
TM63 | Brutal Swing | 60 | 100 | 20 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM65 | Shadow Claw | 70 | 100 | 90 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM87 | Rock Climb | 80 | 95 | 10 | ![]() |
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Priority: 0. Has a 20% chance to confuse the target. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM94 | Rock Smash | 55 | 100 | 15 | ![]() |
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Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist |
HM1 | Cut | 50 | 95 | 30 | ![]() |
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Priority: 0. High Critical Ratio |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Bug Bite | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
Tutor | Low Kick | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight |
Tutor | Thunder Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
Tutor | Fire Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Superpower | 120 | 100 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each. |
Tutor | Bind | 15 | 85 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Knock Off | 65 | 100 | 20 | ![]() |
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Priority: 0. Target loses its held item. |
Tutor | Heat Wave | 100 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Giga Drain | 80 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
Tutor | Gastro Acid | None | 100 | 10 | ![]() |
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Priority: 0. The target's ability is disabled as long as it remains on the field. This effect is passed on by baton pass. |
Tutor | Recycle | None | None | 10 | ![]() |
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Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Snatch | None | None | 10 | ![]() |
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Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | ||
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Chargestone Cave | 1F | Cave | 32-36 | 5.0 |
Chargestone Cave | B1F | Cave | 36-40 | 5.0 |
Chargestone Cave | B2F | Cave | 38-41 | 5.0 |
Twist Mountain | All Other Rooms | Cave | 68 | 10.0 |
Victory Road | Connecting Caves I | Dust Cloud | 60-65 | 20.0 |
Victory Road | Upper Mountainside | Dark Grass (Doubles) | 60-65 | 5.0 |
Victory Road | Upper Mountainside | Grass | 59-62 | 5.0 |
Victory Road - N's Castle, Entrance | Cave | 68 | 10.0 |