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635 - Hydreigon

TypeAbility

(1) Levitate
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Deino
Level 38
Zweilous
Level 58
Hydreigon

Stats

HP
92
ATK
105
DEF
90
SPA
125
SPD
90
SPE
98
BST
600

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
1Double Hit359010Priority: 0. Hits twice in one turn.
1Dual Wingbeat409010Priority: 0. Inflicts regular damage.
1Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
1Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.
1Superpower1201005Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.
1Tackle5010030Priority: 0. Inflicts regular damage.
12RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
16Assurance6010010Priority: 0. If the target takes damage this turn for any reason before this move is used, this move has double power.
20Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
24Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
28Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
32Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
36Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
40Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
44Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
48Hyper Voice9010010Priority: 0. Inflicts regular damage.
54Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
57Head Smash150855Priority: 0. User takes 1/2 the damage it inflicts in recoil.
58Tri Attack8010010Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
62Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
66Hydro Pump110805Priority: 0. Inflicts regular damage.
70Dragon DanceNoneNone20Priority: 0. Raises the user's Attack and Speed by one stage each.
70Nasty PlotNoneNone20Priority: 0. Raises the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM20Tri Attack8010010Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM33ReflectNoneNone20Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM52Focus Blast120705Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM71Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM82Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM2Fly8010015Priority: 0. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, gust (2x dmg), hurricane, sky uppercut, smack down, thunder, twister (2x dmg), and whirlwind still hit the user normally. Gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.

This move cannot be selected by sleep talk.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Draco Meteor130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Hyper Voice9010010Priority: 0. Inflicts regular damage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SpiteNone10010Priority: 0. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
Superpower1201005Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.

Pre-Evolution Moves

Species Method Move
Zweilous Lvl 1 Bite
Zweilous Lvl 34 Body Slam
Zweilous Lvl 1 Dragon Breath
Zweilous Lvl 1 Focus Energy
Zweilous Lvl 13 Screech